I wasn’t planning on making Best Mega Knight Decks, but the meta is slow and stale at the moment. I’ve found success in decks that take advantage of my opponents’ weaknesses, for their good or their detriment. My favorite deck to play is a Mega Knight deck, so I’ve thought about the hero, in every match-up and have decided that to beat it, one should take advantage of its weaknesses.
This is my best try at doing just that. The concept behind this deck was basically to counter heroes that are slow but strong enough to finish a tower with a few hits but cannot defend well against single target damage.
My favorite decks to play are ones where I can build a board and my opponent is forced to ignore it, opening his towers for direct damage from Mega Knight or splash damage from all the other minions on the board.
Types of Mega Knight Decks:
There are many, many types of Mega Knight decks. Some focus on their own damage output with cards like Balloon and Miner, while others focus only on punishing your opponent for overextending. There are even some that choose to trade hits with you until they can play a push-heavy winning hit with Miner or hit face hard enough without trading hits that you die.
Occasionally, these decks will use the Mega Knight + Miner combo-kill where they play a minion on turn 3 and then Mega Knight on turn 4 to do upwards of 30 damage out of nowhere.
How to Play Against Each Deck?
The point of my list is to counter these decks rather than having a deck that only wins by countering them.
This means you need to have early defense, high damage output even when your opponent’s counter is active, and be able to win in unfavorable situations.
Miner Mega Knight SB Deck:
For this deck, you need to have a strong enough board presence to prevent your opponent from making a Mega Knight push in the first place. Your best bet is usually going to be a tank build with lots of damage and/or life gain.
Specifically for my list, I would hold out on my Abusive Sergeant until they have played their Mega Knight because the buff is too valuable to use on the Minions they will spawn.
They are also likely to play Valkyrie, so make sure you have a hard counter for her on turn 2. Poison is preferable since it always does 4 damage instead of waiting on an attack. If not, any cheap minion/spell that kills a 1-cost minion is a good alternative.
Once they have played their Mega Knight, you need to go hard on the face and not trade hits. Your opponent will be able to heal back up the small damage that they take from your minions or spells. This is a match-up that’s favorable for your burst potential in the early game.
Miner Mega Knight Drill Deck:
This is another match-up where you need to get early defense and prevent your opponent from making a Mega Knight push in the first place. Your best bet is to build a board with many small minions so that they cannot use Miner’s ability to its full potential.
A lot of these decks will hold their Mega Knight off to punish you for playing too many small minions on your turn. Don’t play cards that cost more than 3 mana if it’s going to let them get their combo in one turn instead of three.
Once they have played out their Mega Knight, do the same thing as above and win by going hard on the face and not trading hits.
Goblin Barrel RG Mega Knight Deck:
This deck is one of the faster ones and can easily punish you for overextending. Your best bet is to build a board with many small minions so that you can hide your Mega Knight in the back. Once they combo out their Miner, your tower will be gone in no time. You then need to switch to winning by going hard on the face and not trading hits.
Giant Beatdown RG Mega Knight Deck:
This deck can win by playing spells to buff their minions. Try not to overextend into the AoE removal or you will be sad. You still want to go hard on the face, but make sure you have an answer for whatever spell they use first if possible. Otherwise, it’s best to go all-in when you have board clear coming up.
Miner + Mega Knight Combo-Killing Deck:
This deck is one where it’s difficult to outplay your opponent because they are very unlikely to make mistakes. You need to know that you can only play around with this deck for so long before it becomes hopeless your opponent for so long before you need to just play your best chances. I’ve seen some people running the Princess instead of the Mega Knight, but that is likely because they don’t have it yet.
If you can prevent them from combo-killing with their Miner and getting value off the “bounce” ability, then this match-up will be a lot easier to win.
The matchup is going to depend highly on the spell they use first. If you can’t prevent them from getting a positive trade, make sure it’s your Mega Knight and not their Miner that takes the hit. Poison is preferable because it always does 4 damage instead of waiting on an attack, but any spell will do.
Watch out for Zap because it can one-shot your Mega Knight if you play him on a poorly timed RNG roll.
In the end, whether you win or lose this match-up is highly dependent on how lucky/unlucky you get with your draws. You just have to try and put yourself in a position where you can win the games that are most likely to go in your favor.
This deck is very similar to the Giant Beatdown RG Mega Knight, except it trades value for speed. This means that if they have board control, it’s going to be almost impossible to outlast them with your high-cost cards, so the sooner you can push out with a few small minions to deal damage, the better.
This is another matchup where you need to try and survive with as many small minions as possible since they will likely have no problem taking your Mega Knight down several times per game if they roll well. It is very important to try and play around with their AoE removal spells by NOT overextending. Do not make it easy for them to take your Mega Knight down with whatever spell they use first.
If you can survive until double elixir, then this game will be a winnable one because you should outpace them in damage over time.
This deck is similar to the Giant Beatdown RG Mega Knight except it sacrifices value for pushing power. You need to try and put as much damage on their tower early because they will have very little difficulty taking your Mega Knight down several times per game.
The best way you can try to win is to try and win the cycle game. If they have a slow start or an average start, then you will be able to out-cycle them since their main win condition is your Mega Knight. You may further gather information from the link.
I will also add that this match-up plays very similarly to the Giant Beatdown RG Mega Knight, so I would recommend reading the below section if you do not understand this match-up.
Lava Hound Deck:
This is another matchup where you want to try to survive with your small minions since your Mega Knight will likely be taken down several times per game depending on their luck. I would recommend trying to play around with whatever spell they use first by NOT overextending. If you can survive until double elixir, then this game will be a winnable one because the pressure your Mega Knight provides is too much for them to handle and you should outpace them in damage over time.
Minion Horde Swarm Deck:
This list is tough to play against because you need to have hard removal for their Mega Knight but still enough damage output to counter his combo kills. Minion Horde + Zap can remove him, so use that as your primary removal if your opponent does not have a buff on him. If you are unable to remove them, make sure you have enough removal/life-gain to handle the Horde wave they send after your tower.
They also tend to play Barbarians on turn 3 or 4 which is why I included 2 Spell breakers in my list. This way even if they have used their Bait, you can still use Spell breaker to remove their Barbarians and possibly deal with one of the Mega Knight threats.